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Poetry in Motion:Designing textual experiences for virtual environments

Posted by Adam Ferns |23 Apr 15 |

April 23, 2015

With virtual reality headsets like HTC Vive, Sony’s Project Morpheus, Microsoft HoloLens, and Facebook’s Oculus Rift firmly on the horizon and approaching at speed, there’s a lot to be excited about. These headsets and the subsequent plethora of input accessories being developed around them provide a way to interact more naturally with immersive 3D virtual environments. For gamers VR technology will be, ahem, game changing. For film and television it could end up being a novelty or, if the technology to properly capture VR footage is fully realized, it could reshape the industry. What hasn’t been discussed as much is how it might impact the way we browse the net.

Text is currently the ultimate communication method, it ticks a lot of boxes: it conveys detail easily, it can be skimmed for an overview and jumped around within, it can be designed to highlight important…read more
By Adam Ferns